(Bug in vanilla game.Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers. Bugfix: Class sprites of inactive reinforcements do not remain grey when changing weapon on another Terminator. Bugfix: Force Axe Space Wolves starts with glow effect in loadout screen if the first selected Terminator is already equipped with one. Bugfix: DarkAnglesRelicStormBolter01: Feathers have a graphic issue. Bugfix: Ultramarines and Novamarines rank 3 Sergeant shoulder pauldron graphics. Bugfix: Spent Cyclone missile heads are visible when reloading game. New system for hires textures: Remove requirement to reinstall after every update. Change colour of Deathwatch Techmarine and Codicier helmets to red and blue respectively. Avoids confusion with Space Wolves Bloodhowl. Rename Storm Bolter Ryza to Diamat for The Fallen. Avoids confusion with Power Sword Ingellinda. Rename Force Sword Ingellinda to Deimos. Change Force Sword Ingellinda unlock level from 1 to 2 (all chapters). In-combat unit radial menu has 7 buttons instead of 5. Swap Terminator positions in squad (except leader). Enemy information panel (bottom right corner of screen) displays even if weapon is overheated or out or ammo. Order Cyclone Missile Launchers by unlock level in inventory slots. Remove 5th Apothecary power slot from Dark Angels and Deathwatch Dark Angels Apothecary. Remove Power Sword and Blade Master from Black Templars and Deathwatch Black Templars Apothecary. Remove Combi-Plasma, Power Sword, Annihilator and Blade Master from Angels of Redemption Apothecary. Move Combi-Plasma and Annihilator from Dark Angels, Angels of Redemption and Deathwatch Angels of Redemption Melee class to Ranged class. Most Terminators unlock a new weapon or piece of equipment at level 20, few at level 15. Cyclone Missile Launcher for Dark Angels and Deathwing HQ Heavy class. Blood Angels Captain replaces unique melee weapon with Hammer of Baal. Reworked psychic powers for Iron Hands. * Add Apothecary (requires Dark Angels or Successor Chapters DLC) * Standard Bearer gives +1 WS like other chapters. Reworked Imperial Fists and Deathwatch Imperial Fists: Terminators with melee only weapons add a small missile launcher. Add Frag and Krak Grenades to most Terminators. Existing savegames remove +ammo upgrades and try to replace them with another upgrade for the weapon. Replace +ammo relic upgrades for Cyclone Missile Launchers with +damage. Terminators are immune to area explosions that cause 1 or 2 points of damage like Frag missiles. Apothecary for Blood Angels, Imperial Fists, White Scars, Ultramarines, Novamarines and Raven Guard (requires Dark Angels or Successor Chapters DLC) The new hires pack no longer requires reinstallation after future updates. V2.0 released together with a new Deathwatch hires texture pack.
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