![]() ![]() Knights would fight whoever they deem to be evil, including the player They would also sell almost anything, but for quite a big price.ĭiplomats would try to make allies, and have their allies do their bidding for them.Įcologists would focus on making all of their planets T3, and they would even offer other empires terraforming services Traders would always ask and reward in huge prices, and they would make a lot of allies and expand mostly by buying up systems. Make different archetypes act differently: This would also make religious capturing more complex, as the city you are capturing may change civilization. Make unhappy cities revolt and make a new civilization. ![]() ![]() You can build roads between two of your cities to increase their productions stats and other things, or suggest building roads between your city and someone else's city, which would do the same, but also improve your relations.Īutomatic mode for vehicles - you can toggle it, so you don't have to micro each and every single vehicleĪllow other cities to capture you by tradingĬreating new cities - would cost a huge amount of money, and you'd start off very small, but would allow the stage to get more complex as time goes on. Have some kind of research, allowing you to unlock stronger vehicles, better buildings, improving infrastructure etc. Additional types of buildings - those which make your vehicles stronger, those which improve your relations with other cities, research centers etc. ![]()
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